Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality.
Guillaume BatailleValérie GourantonJérémy LacocheBruno ArnaldiPublished in: VISIGRAPP (1: GRAPP) (2021)
Keyphrases
- virtual reality
- virtual environment
- virtual space
- augmented reality
- virtual reality technology
- virtual world
- interactive virtual
- computer animation
- computer graphics
- computer vision
- three dimensional
- virtual museum
- photorealistic
- virtual humans
- digital libraries
- real environment
- image sequences
- high speed railway
- image processing
- machine learning
- tangible user interface