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Mek: Mechanics Prototyping Tool for 2D Tile-Based Turn-Based Deterministic Games.

Rokas VolkovasMichael FairbankJohn R. WoodwardSimon M. Lucas
Published in: CoG (2019)
Keyphrases
  • data sets
  • decision making
  • case study
  • expert systems
  • software engineering
  • monte carlo
  • video games
  • black box
  • game design
  • game playing
  • imperfect information
  • monte carlo tree search
  • weighted majority