Effects of constructing versus playing an educational game on student motivation and deep learning strategy use.
Nienke VosHenny van der MeijdenEddie DenessenPublished in: Comput. Educ. (2011)
Keyphrases
- learning strategies
- educational games
- student motivation
- computer games
- online game
- video games
- online learning
- learning tools
- student achievement
- teachable agent
- student learning
- active learning
- game play
- blended learning
- game playing
- foreign language
- serious games
- data sets
- significantly higher
- instructional design
- college students
- statistically significant