[Demo abstract] using Haskell as DSL for controlling immersive media experiences: Ludic support and deep immersion in nordic technology-supported LARP.
Mikael Vejdemo-JohanssonHenrik BäärnhielmDaniel SundströmPublished in: FARM@ICFP (2014)
Keyphrases
- technology supported
- learning experience
- virtual reality
- virtual world
- virtual environment
- immersive environments
- socio technical
- computer mediated
- learning outcomes
- multimedia
- learning process
- personalized learning
- mobile learning
- collaborative learning
- programming language
- learning scenarios
- learning environment
- virtual learning environments
- knowledge level
- knowledge management
- collaborative learning environment
- e learning
- decision making