Monitoring of Emotion to Create Adaptive Game for Children with Mild Autistic.
P. Ravindra De SilvaMasatake HigashiStephen G. LambacherMinetada OsanoPublished in: CAIP (2007)
Keyphrases
- autistic children
- computer games
- mental states
- video games
- educational games
- card game
- activities of daily living
- cooperative
- real time
- pilot study
- young children
- multi user environment
- daily living
- game ai
- children learn
- fall detection
- virtual characters
- nash equilibria
- emotion recognition
- affective states
- game playing
- game theory
- monitoring system