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Real-Time Rendering of Wave-Optical Effects on Scratched Surfaces.
Zdravko Velinov
Sebastian Werner
Matthias B. Hullin
Published in:
Comput. Graph. Forum (2018)
Keyphrases
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real time rendering
computer graphics
multiple scattering
image synthesis
free form
image based rendering
gpu implementation
three dimensional
computer vision
multiple views
high efficiency
parallel implementation