Integrated Game-based Learning in an Informatics Secondary Course: Is There a Difference between Girls' and Boys' Achievements?
Daniela TuparovaEmilia NikolovaElena TuparovaPublished in: CSEDU (1) (2020)
Keyphrases
- game based learning
- game play
- young children
- game design
- video games
- educational games
- digital games
- digital game based learning
- gender differences
- game based learning environment
- virtual world
- serious games
- learning outcomes
- learning environment
- game playing
- learning processes
- middle school
- learning experience
- learning process
- hong kong
- technology enhanced learning
- online game
- high school
- computer games
- elementary school students
- case study
- pedagogical agents
- mobile learning
- user experience
- learning tools