System of Upper Limb Motor Rehabilitation Training Using Leap Motion and Gear VR in Sessions of Home Game Therapy.
Ana Grasielle Dionísio CorrêaNatália Regina KintschnerSilvana Maria Blascovi-AssisPublished in: ISCC (2019)
Keyphrases
- spinal cord injury
- virtual reality
- motor learning
- motor skills
- serious games
- virtual environment
- virtual training
- humanoid robot
- virtual world
- motion analysis
- motion model
- space time
- camera motion
- motion estimation
- image sequences
- motion field
- human motion
- video games
- moving objects
- optical flow
- neural network
- training set
- medical devices
- upper body
- virtual space
- inverse kinematics
- motion tracking
- motion capture
- brain computer interface
- game design
- game play
- feature points
- educational games
- human computer interaction