You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive Technologies.
Martijn J. L. KorsErik D. Van der SpekGabriele FerriBen A. M. SchoutenPublished in: CHI PLAY (Companion) (2018)
Keyphrases
- learning environment
- emerging technologies
- game players
- game mechanics
- virtual environment
- virtual reality
- digital games
- virtual characters
- virtual world
- game theory
- computer games
- serious games
- video games
- nash equilibrium
- card game
- game design
- intelligent environments
- perfect information
- nash equilibria
- human computer interaction
- digital entertainment
- video sequences
- multi agent systems
- learning experience
- focus of attention
- digital media
- multi user
- data mining
- educational games