Hack the Room: Exploring the potential of an augmented reality game for teaching cyber security.
Mikko KorkiakoskiAnssi AntilaJouni AnnamaaSaeid SheikhiPaula AlavesaPanos KostakosPublished in: AHs (2023)
Keyphrases
- augmented reality
- learning games
- cyber security
- real environment
- mixed reality
- smart grid
- intrusion detection
- virtual objects
- human computer interaction
- virtual reality
- computer games
- intrusion detection system
- security issues
- user interface
- real time
- educational games
- learning platform
- learning analytics
- network security
- learning environment
- three dimensional
- game design
- power system