EGameFlow: A scale to measure learners' enjoyment of e-learning games.
Fong-Ling FuRong-Chang SuSheng-Chin YuPublished in: Comput. Educ. (2009)
Keyphrases
- distance learning
- e learning
- learning experience
- video games
- learning process
- virtual classroom
- distance education
- educational environment
- higher education
- online learning
- personalized learning
- learning technologies
- learning resources
- learning tools
- learning environment
- learning management systems
- learning activities
- learning materials
- learning path
- serious games
- online course
- learning objects
- distance measure
- game play
- learning content
- m learning
- multimedia
- effective learning
- learning games
- personal learning environments
- nash equilibrium
- computer games
- learning strategies
- similarity measure
- learning processes
- language learning
- game theory
- virtual learning environments
- mobile learning
- scale space
- online collaborative
- game players
- educational hypermedia
- game based learning
- educational games
- learning scenarios
- learning systems
- knowledge management