The use of deep learning technology in dance movement generation.
Xin LiuYoung Chun KoPublished in: Frontiers Neurorobotics (2022)
Keyphrases
- learning technologies
- human movement
- distance learning
- higher education
- learning resources
- researchers and practitioners
- educational technology
- instructional systems design
- e learning
- mobile learning
- learning technology standards
- workplace learning
- learning objects
- learning management systems
- learning design
- technological challenges