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Modeling motivation for adaptive nonplayer characters in dynamic computer game worlds.

Kathryn E. Merrick
Published in: Comput. Entertain. (2007)
Keyphrases
  • computer games
  • synthetic characters
  • pilot study
  • educational games
  • digital entertainment
  • game ai
  • mobile robot
  • dynamic environments
  • game play
  • game design
  • game development
  • game engine
  • digital storytelling