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Hacked Time: Design and Evaluation of a Self-Efficacy Based Cybersecurity Game.
Tianying Chen
Margot Stewart
Zhiyu Bai
Eileen Chen
Laura Dabbish
Jessica Hammer
Published in:
Conference on Designing Interactive Systems (2020)
Keyphrases
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case study
design process
user interface
learning strategies
reinforcement learning
multi agent systems
knowledge based systems
design tools
learning games
formative evaluation
simulation game