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Hacked Time: Design and Evaluation of a Self-Efficacy Based Cybersecurity Game.

Tianying ChenMargot StewartZhiyu BaiEileen ChenLaura DabbishJessica Hammer
Published in: Conference on Designing Interactive Systems (2020)
Keyphrases
  • case study
  • design process
  • user interface
  • learning strategies
  • reinforcement learning
  • multi agent systems
  • knowledge based systems
  • design tools
  • learning games
  • formative evaluation
  • simulation game