Overcoming inefficient lock-in in coordination games with sophisticated and myopic players.
Aidas MasiliunasPublished in: Math. Soc. Sci. (2019)
Keyphrases
- game theory
- game play
- pure nash equilibria
- games played
- online game
- boolean games
- game players
- repeated games
- multi player
- board game
- imperfect information
- multi agent systems
- bounded rationality
- game theoretic
- video games
- cooperative
- card games
- playing games
- mixed strategy
- game playing
- human players
- solution concepts
- cooperative games
- multiagent learning
- pure nash equilibrium
- nash equilibrium
- multiagent systems
- game mechanics
- perfect information
- computer games
- serious games
- game design
- card game
- information sharing
- nash equilibria
- game based learning
- weighted voting games
- brute force
- congestion games
- multi agent
- two player games
- coordination mechanism
- distributed agents
- multi agent reinforcement learning
- game tree search
- social welfare
- virtual environment
- concurrency control
- dynamic programming
- learning agents