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Two-phase perspective ray casting for interactive volume navigation.
Martin L. Brady
Kenneth K. Jung
H. T. Nguyen
Thinh P. Q. Nguyen
Published in:
IEEE Visualization (1997)
Keyphrases
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ray casting
volume rendering
volume data
volume visualization
gpu implementation
direct volume rendering
virtual reality
graphics hardware
ray tracing
viewpoint
computer graphics
computer vision
artificial neural networks
deformable models
implicit surfaces