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Usability testing of a 3D touch screen kiosk system for way-finding.

Hakan TüzünEsra TelliArman Alir
Published in: Comput. Hum. Behav. (2016)
Keyphrases
  • usability testing
  • touch screen
  • strengths and weaknesses
  • smart phones
  • usability evaluation
  • usability problems
  • mobile devices
  • heuristic evaluation
  • databases
  • serious games
  • learning environment
  • eye tracking