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IMPRESS: Improving Engagement in Software Engineering Courses Through Gamification.
Tanja E. J. Vos
I. S. W. B. Prasetya
Gordon Fraser
Iván Martínez-Ortiz
Iván J. Pérez-Colado
Rui Prada
José Bernardo Rocha
António Rito Silva
Published in:
PROFES (2019)
Keyphrases
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engineering courses
game mechanics
real time
software development
source code
software engineering
e learning
software systems
software design
web services
user experience
software package
student engagement
software platform
user engagement
data mining
database