A metric suite for evaluating interactive scenarios in video games: an empirical validation.
Maria Eleni PaschaliApostolos AmpatzoglouRemi EscourrouAlexander ChatzigeorgiouIoannis StamelosPublished in: SAC (2020)
Keyphrases
- video games
- empirical validation
- empirically validated
- learning experience
- game play
- game design
- game playing
- educational games
- learning tools
- computer games
- educational video games
- commercial games
- serious games
- metric space
- distance function
- game based learning
- real world
- learning systems
- distance measure
- end users
- virtual characters
- mixed reality
- game development
- learning algorithm
- machine learning
- data mining
- playing games