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Age of New Media Empires: A Critical Interpretation of the Korean Online Game Industry.

Dal Yong JinFlorence Chee
Published in: Games Cult. (2008)
Keyphrases
  • online game
  • online gaming
  • educational games
  • multi player
  • social media
  • virtual communities
  • high level
  • computer games
  • case study
  • learning environment
  • online learning
  • learning experience
  • morphological analysis