Gamification of E-Learning Apps via Acceptance Requirements Analysis.
Federico CalabreseLuca PirasMohammed Ghazi Al-ObeidallahBenedicta Oghenevoke EgbikuadjeDuaa AlkubaisyPublished in: ENASE (2024)
Keyphrases
- requirements analysis
- e learning
- goal oriented
- development process
- learning objects
- user experience
- software development
- information systems
- learning environment
- learning experience
- mobile applications
- learning process
- distance learning
- game design
- requirements engineering
- knowledge management
- knowledge intensive
- learning activities
- grounded theory
- serious games
- mental imagery
- class diagram
- distance education
- higher education
- business intelligence
- online learning
- m learning
- decision support system
- software engineering
- relational databases
- data mining