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To move or not to move: can active control and user-driven motion cueing enhance self-motion perception ("vection") in virtual reality?
Bernhard E. Riecke
Daniel Feuereissen
Published in:
SAP (2012)
Keyphrases
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virtual reality
computer animation
user driven
virtual environment
motion capture
image sequences
optical flow
camera motion
active control
human motion
computer graphics
moving objects
augmented reality
virtual world
three dimensional
computer vision
robot motion
neural network