Energy Expenditure of Three Public and Three Home-based Active Video Games in Children.
Monique SimonsSanne I. de VriesTinus JongertMarieke W. VerheijdenPublished in: Comput. Entertain. (2014)
Keyphrases
- video games
- educational games
- computer games
- mathematics learning
- game play
- learning experience
- game design
- game playing
- playing games
- children learn
- pilot study
- energy consumption
- learning tools
- energy minimization
- commercial games
- computer supported collaboration
- serious games
- game based learning
- wireless sensor networks
- case study
- e learning