"Horror, guilt and shame" - Uncomfortable Experiences in Digital Games.
Chad Phoenix Rose GowlerIoanna IacovidesPublished in: CHI PLAY (2019)
Keyphrases
- digital games
- image recognition
- learning environment
- learning tools
- digital game based learning
- educational games
- educational tool
- learning contexts
- game play
- game based learning
- game design
- computer games
- serious games
- educational contexts
- digital media
- video games
- foreign language learners
- virtual environment
- object oriented
- expert systems
- gender differences
- artificial intelligence
- databases
- learning management systems
- computer assisted
- distance learning
- secondary school
- case study
- multimedia
- e learning