BGGAN: Bokeh-Glass Generative Adversarial Network for Rendering Realistic Bokeh.
Ming QianCongyu QiaoJiamin LinZhenyu GuoChenghua LiCong LengJian ChengPublished in: ECCV Workshops (3) (2020)
Keyphrases
- high fidelity
- real life
- peer to peer
- real time
- network traffic
- network structure
- image processing
- network resources
- high quality
- image synthesis
- communication cost
- computer graphics
- network model
- complex networks
- communication networks
- real time rendering
- network design
- photorealistic
- discriminative learning
- community structure
- computer networks
- d scene
- generative model
- sensor networks
- wireless sensor networks
- multi agent
- image sequences
- computer vision
- real world