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Laboratories and other educational experiences based on Curricula '91.

Angela GohPeng-Chor Leong
Published in: SIGCSE (1993)
Keyphrases
  • educational experiences
  • educational games
  • computer science
  • e learning
  • learning objectives
  • artificial intelligence
  • information systems
  • decision making
  • metadata
  • three dimensional
  • lesson plans