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Dual-cache Structure Based Large Scale Texture Mapping for Real-time Terrain Rendering.
Dong Tian
Xiaodong Wang
Xin Zheng
Published in:
RAM (2008)
Keyphrases
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texture mapping
graphics hardware
real time
image based rendering
real time rendering
computer graphics
photorealistic
view dependent
d objects
human faces
motion parallax
vision system
image synthesis
d scene
geometric models
high quality
view synthesis
augmented reality
three dimensional
computer vision