A texture-based hardware-independent technique for time-varying volume flow visualization.
Zhanping LiuRobert J. MoorheadPublished in: J. Vis. (2005)
Keyphrases
- volume rendering
- real time
- low cost
- volume data
- data analysis
- graphics hardware
- embedded systems
- data sets
- graphical user interface
- computing power
- hardware and software
- information flow
- massively parallel
- data visualization
- database
- data acquisition
- hardware implementation
- computational power
- flow field
- visual analysis
- multidimensional scaling
- operating system
- control system
- circuit design
- image processing
- machine learning
- direct volume rendering