From Behavior Modeling to Communication, 3D Presentation and Interaction: An M&S Life Cycle for Serious Games for Training.
Rafaela V. RochaMarcio R. CamposAzzedine BoukercheRegina Borges de AraujoPublished in: DS-RT (2012)
Keyphrases
- life cycle
- serious games
- virtual characters
- virtual environment
- video games
- social skills
- educational games
- game engine
- design principles
- computer games
- game play
- design process
- learning scenarios
- game development
- intelligent tutoring
- learning processes
- metamodel
- game design
- development life cycle
- mass production
- concurrent engineering
- product life cycle
- requirements engineering
- soft skills
- case study
- multimedia
- social networks