Violent Video Games in Virtual Reality: Re-Evaluating the Impact and Rating of Interactive Experiences.
Graham A. WilsonMark McGillPublished in: CHI PLAY (2018)
Keyphrases
- video games
- virtual reality
- virtual environment
- computer graphics
- game play
- learning experience
- three dimensional
- mathematics learning
- role playing game
- multi sensory
- augmented reality
- interactive virtual
- virtual humans
- game design
- computer games
- virtual reality technology
- photorealistic
- virtual world
- learning tools
- playing games
- serious games
- case study
- virtual museum
- commercial games
- tangible user interface
- visual data mining
- computer animation
- virtual space
- game playing
- educational games
- force feedback
- virtual laboratory
- pattern recognition
- learning environment
- quest atlantis
- machine learning