Designing motion-based activities to engage students with autism in classroom settings.
Arpita BhattacharyaMirko GelsominiPatricia Pérez-FusterGregory D. AbowdAgata RozgaPublished in: IDC (2015)
Keyphrases
- cognitive engagement
- young students
- collaborative activities
- learning environment
- learning experience
- student learning
- learning activities
- learning scenarios
- higher education
- lifelong learning
- distance education
- collaborative learning activities
- distance learning
- image sequences
- learning outcomes
- learning styles
- e learning
- high school students
- virtual laboratories
- meta cognitive
- active participation
- student engagement
- motion estimation
- collaborative learning
- space time
- activity recognition
- intelligent tutoring systems
- human motion
- college students
- optical flow
- learning goals
- cscl environments
- learning process
- moving objects
- motion model
- high school
- problem based learning
- undergraduate students
- semi structured interviews
- role playing
- classroom activities
- camera motion
- teaching methods
- human activities
- helping students
- motion analysis
- student groups
- engineering courses
- skill levels
- science education