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Comics Stylizations of 3D Scenes Using GPU.
Jordane Suarez
Farès Belhadj
Vincent Boyer
Published in:
ISVC (3) (2010)
Keyphrases
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d scene
depth map
image based rendering
single image
image space
optical flow
moving camera
planar surfaces
photorealistic
camera parameters
scene geometry
scene representation
frame rate
realistic rendering
learning algorithm
view dependent
view synthesis
motion estimation
high quality