Augmented reality in a serious game for manual assembly processes.
Robert WollThomas DamerauKevin WrasseRainer StarkPublished in: ISMAR-AMH (2011)
Keyphrases
- augmented reality
- serious games
- virtual objects
- virtual environment
- virtual reality
- human computer interaction
- mixed reality
- semi automatic
- game play
- real scenes
- game design
- video sequences
- live video
- design principles
- learning scenarios
- process model
- user interface
- educational games
- video games
- database design
- real environment
- learning objects
- e learning