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ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training.

Priscila CedilloJefferson AriasEmily ArteagaCristina Sánchez-ZhunioDaniela Prado-Cabrera
Published in: ICT4AWE (2021)
Keyphrases
  • serious games
  • training phase
  • support vector machine
  • training set
  • learning algorithm
  • case study