Short Paper: A Video Self-avatar Influences the Perception of Heights in an Augmented Reality Oculus Rift.
Matthias GutekunstMichael GeussGreg RauhoeftJeanine StefanucciUwe KloosBetty J. MohlerPublished in: ICAT-EGVE (2014)
Keyphrases
- augmented reality
- human computer interaction
- live video
- head mounted display
- virtual reality
- virtual objects
- video data
- mixed reality
- markerless
- real scenes
- video streams
- virtual world
- video sequences
- multimedia
- video content
- real time
- real environment
- camera tracking
- video retrieval
- computer generated images
- tangible interaction
- visual perception
- dynamic scenes
- key frames
- human activities
- virtual environment
- user interface
- promising experimental results demonstrate