Generation of probabilistic synthetic data for serious games: A case study on cyberbullying.
Jaime PérezMario CastroEdmond AwadGregorio LópezPublished in: Knowl. Based Syst. (2024)
Keyphrases
- synthetic data
- serious games
- virtual environment
- educational games
- data sets
- intelligent tutoring
- educational tools
- game play
- game design
- probabilistic model
- bayesian networks
- game development
- game engine
- computer games
- video games
- real world
- design principles
- virtual characters
- social skills
- real image data
- communication skills
- case study
- database
- game based learning
- real life
- learning algorithm
- database systems
- negative consequences
- databases
- data structures and algorithms
- learning processes
- mri data
- object oriented
- business processes
- learning experience
- learning scenarios