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The Effect of a 12 Week Reaction Time Training Using Active Video Game Tennis Attack on Reaction Time and Tennis Performance.

Efthymios ZiagkasVasiliki I. ZilidouNikolaos PolitopoulosStella DoukaThrasyvoulos TsiatsosGeorge Grouios
Published in: IMCL (2017)
Keyphrases
  • video games
  • serious games
  • data association
  • educational games
  • game design
  • computer games
  • video data
  • learning experience
  • training set
  • training samples
  • game playing
  • reaction diffusion
  • chemical reaction