Effectiveness of Virtual Reality Playback in Public Speaking Training.
Hangyu ZhouYuichiro FujimotoMasayuki KanbaraHirokazu KatoPublished in: ICMI Companion (2020)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- virtual humans
- computer graphics
- augmented reality
- virtual reality technology
- virtual museum
- three dimensional
- training set
- computer animation
- multi sensory
- computer generated forces
- interactive virtual
- visual data mining
- virtual space
- photorealistic
- pattern recognition
- e learning
- collaborative virtual environments
- data representation
- computer vision