Augmented and Virtual Reality Based Exergames in GAME2AWE for Elderly Fall Prevention.
Christos GoumopoulosEmmanouil DrakakisDimitris GklavakisPublished in: WiMob (2022)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- virtual space
- augmented reality
- game theory
- computer graphics
- interactive virtual
- computer animation
- video games
- game playing
- computer games
- virtual humans
- photorealistic
- virtual reality technology
- nash equilibrium
- machine learning
- visual data mining
- virtual training
- virtual museum
- ambient intelligence
- multi user
- virtual laboratory
- user experience
- pattern recognition