Use of Scaling to Improve Reach in Virtual Reality for People with Parkinson's Disease.
Sharif Mohammad Shahnewaz FerdousAndrew MichaelTanvir Irfan ChowdhuryJohn QuarlesPublished in: SeGAH (2022)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- virtual humans
- three dimensional
- augmented reality
- virtual world
- computer animation
- multi sensory
- photorealistic
- visual data mining
- virtual training
- virtual museum
- computer interface
- virtual reality technology
- machine learning
- virtual reality environments
- interactive virtual
- virtual space
- digital libraries