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Real-Time Point-Based Rendering Using Visibility Map.
Byeong-Seok Shin
Dong-Ryeol Oh
Daniel Kang
Published in:
IEICE Trans. Inf. Syst. (2008)
Keyphrases
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real time
high fidelity
graphics hardware
control system
low cost
real time rendering
maximum a posteriori
high quality
image rendering
computer graphics
frame buffer
gpu implementation
ray tracing
image synthesis
maximum likelihood
high speed
neural network