Potential use of Augmented Reality in LIS education.
Magdalena WójcikPublished in: Educ. Inf. Technol. (2016)
Keyphrases
- augmented reality
- learning games
- virtual objects
- human computer interaction
- mobile augmented reality
- virtual reality
- mixed reality
- multi user
- markerless
- e learning
- molecular structures
- live video
- promising experimental results demonstrate
- distance learning
- real objects
- camera tracking
- pose estimation
- virtual world
- head mounted display
- computer generated images
- image registration
- real time
- tangible interaction