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Interactive evolution of levels for a competitive multiplayer FPS.
Peter Thorup Olsted
Benjamin Ma
Sebastian Risi
Published in:
CEC (2015)
Keyphrases
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frame rate
high speed
interactive video
graphical interface
virtual reality
real time
information systems
lower levels
high levels
computer games
user friendly
computer graphics
educational games
levels of abstraction
user interaction
temporal evolution
multi agent
interactive systems
website
computer vision