Login / Signup
An embodied perspective on an augmented reality game in school: pupil's bodily experience toward learning.
Odd Rune Stalheim
Hege Merete Somby
Published in:
Smart Learn. Environ. (2024)
Keyphrases
</>
augmented reality
learning games
digital games
learning process
human computer interaction
image processing
reinforcement learning
game design
learning platform
three dimensional
facial expressions
virtual reality
mobile learning
virtual objects