Erratum to "Learning to communicate in cheap-talk games": [Games Econ. Behav. 46(2004) 240-259]
Andreas BlumeTone ArnoldPublished in: Games Econ. Behav. (2004)
Keyphrases
- digital games
- learning process
- learning games
- learning agents
- multiagent learning
- board game
- learning systems
- reinforcement learning
- game playing
- game play
- video games
- game theory
- learning algorithm
- mobile learning
- online learning
- minority game
- computer games
- game players
- prior knowledge
- stochastic games
- nash equilibrium
- imperfect information
- nash equilibria
- supervised learning
- online game
- learning environment
- perfect information
- markov decision processes
- serious games
- two player games
- game programming