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Real-time animation of human characters' anatomy.
Aaron Sújar
Juan José Casafranca
Antoine Serrurier
Marcos García
Published in:
Comput. Graph. (2018)
Keyphrases
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real time
motion capture data
user interface
high speed
computer graphics
data sets
virtual humans
human interaction
human behavior
human experts
medical images
low cost
virtual reality
data acquisition
vision system
three dimensional
neural network
facial animation
computer generated imagery