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Preferred Gamification Elements in a Health Behavior Change Support System for Stress Management.
Manfred Schoch
Michelle Berger
Stefanie Lahmer
Melina Reuther
Published in:
HICSS (2023)
Keyphrases
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decision support
health services
knowledge management
information systems
end users
management system
health care
social networks
decision making
user interface
user experience
network management
virtual enterprise
improve quality