The Two-Sided Game of Googol and Sample-Based Prophet Inequalities.
José R. CorreaAndrés CristiBoris EpsteinJosé A. SotoPublished in: CoRR (2019)
Keyphrases
- sufficient conditions
- game theory
- computer games
- game theoretic
- video games
- role playing
- learning games
- game playing
- game design
- sample size
- nash equilibrium
- game play
- serious games
- online game
- linear inequalities
- educational games
- risk bounds
- game based learning
- valid inequalities
- game development
- stochastic games
- planar graphs
- game players