Validation of Student Psychological Player Types for Game-Based Learning in University Math Lectures.
Tatjana SidekerskieneRobertas DamaseviciusRytis MaskeliunasPublished in: ICTA (2020)
Keyphrases
- game based learning
- game play
- learning environment
- hong kong
- students learning
- game design
- higher order thinking skills
- learning process
- tutoring system
- video games
- elementary school students
- educational games
- peer assessment
- digital game based learning
- mobile learning
- game based learning environment
- learning processes
- virtual world
- learning outcomes
- student learning
- online game
- game playing
- case study
- user interface
- helping students
- serious games
- technology enhanced learning
- active learning
- grade students
- multimedia
- machine learning
- online course
- intelligent tutoring systems
- distance learning
- e learning