Validation of a Gamified Mobile Experience by DMOs.
Ander GarcíaMaría Teresa LinazaAitor GutierrezEndika GarciaPublished in: ENTER (2017)
Keyphrases
- mobile devices
- mobile computing
- mobile phone
- mobile learning
- m learning
- mobile environments
- context aware
- mobile applications
- search engine
- learning curve
- mobile users
- user experience
- user behavior
- mobile technologies
- learning activities
- mobile networks
- information technology
- real world
- mobile commerce
- personal experiences